INTRODUCTION
The metaverse has generated much excitement in recent times, leading to ‘feverish speculation’ over the functional possibilities of these new virtual worlds. Tech giants have largely served as the catalyst for the buzz, as they eagerly propagate their visions of the metaverse’s role in a collective tech-friendly future. Amid the noise, however, many of us are left grappling with this vexed question: what exactly is the metaverse? Definitions of the metaverse are elusive, not least because it remains a pipe dream at present. The term, which was first coined in a science fiction novel in 1992, generally refers to the concept of an immersive, unified and persistent virtual world where users can communicate and interact with other users and the surrounding environment and engage in social (and commercial) activities similar to interactions in the physical world …
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Cheng Lim Saw and Samuel Zheng Wen Chan, The subsistence and enforcement of copyright and trade mark rights in the metaverse, Journal of Intellectual Property Law & Practice. Published: 24 January 2024.
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